The Witcher 3: Wild Hunt asks for at least a Core i5-8400 or Ryzen 5 2600, a GeForce GTX 1660, Radeon RX 5500 XT 8GB or Arc A580 and 12 GB of memory. Choose your parts to check your PC against each level.
Windows shows it under Settings, System, About, as “Installed RAM”.
| Minimum | Recommended | |
|---|---|---|
| Processor | Core i5-8400 or Ryzen 5 2600 | Core i7-8700K or Ryzen 5 3600X |
| Graphics | GeForce GTX 1660, Radeon RX 5500 XT 8GB or Arc A580 | GeForce RTX 2060 SUPER, Radeon RX 6600 XT or Arc B580 |
| Graphics memory | 6 GB | 8 GB |
| Memory | 12 GB | 16 GB |
| Storage | 60 GB, SSD | 60 GB, SSD |
From the game's Steam page, read on 7 November 2026. Publishers change requirements with updates, so check there before you buy anything. Bottleneck is not connected with the game or its publisher.
Of every part in our list, the slowest of each maker that meets each level, where everything faster meets it too.
| Minimum | Recommended | |
|---|---|---|
| Intel processors | Core i5-8400 and faster | Core i5-10400 and faster |
| AMD processors | Ryzen 5 2600 and faster | Ryzen 5 3600 and faster |
| GeForce graphics cards | GTX 1660 and faster | RTX 2060 SUPER and faster |
| Radeon graphics cards | Radeon RX 6600 and faster | Radeon RX 5700 XT and faster |
| Arc graphics cards | Every one in our list | Every one in our list |
| Built-in graphics | None | None |
| Graphics | Minimum | Recommended |
|---|---|---|
| GTX 1650 | No | No |
| GTX 1060 | The 6 GB version | No |
| Radeon RX 580 | No | No |
| RTX 2060 | Yes | No |
| RTX 3060 | Yes | Yes |
| Radeon RX 6600 | Yes | No |
| RTX 4060 | Yes | Yes |
| Radeon RX 7600 | Yes | Yes |
| Arc B580 | Yes | Yes |
| RTX 5060 | Yes | Yes |
| RTX 4070 | Yes | Yes |
| RTX 5070 | Yes | Yes |
| Iris Xe Graphics | No | No |
| Radeon 780M | No | No |
Each card links to the power supply it needs. A laptop’s graphics run well below the desktop card of the same name, so a laptop can fall short where the desktop card meets a level.
Each requirement names parts, usually one from each maker, and any of them is enough: your part meets it when it is at least as fast as the slowest part named. Speed is the same figure the bottleneck calculator uses, for games at high settings. Parts the requirements name that are not in our list are placed from published benchmark results, against their nearest relative in the list: Notebookcheck’s Cinebench R15 results for processors and its 3DMark results for graphics cards. A few with no usable results are counted as a part in our list of the same design that they are no faster than, which errs towards saying no. Graphics memory is checked when the publisher asks for an amount; built-in graphics use the PC’s own memory instead.
Requirements describe the PC a publisher tested on. How well a game runs on yours also depends on what its parts are really doing: memory below its rated speed, a graphics card held back by heat, a processor that falls behind in busy scenes, a monitor held at 60 Hz. Bottleneck’s game check records a game while you play and says what set the pace, frame by frame: the processor, the graphics card, or a frame cap. It counts the stutters too.
The free version gives each check’s verdict, with no time limit and no account. Pro, $9 once, explains the cause and the fix. Compare the versions