Can my PC run it?

Can I run Monster Hunter Wilds?

Monster Hunter Wilds asks for at least a Core i5-10400, Core i3-12100 or Ryzen 5 3600, a GeForce GTX 1660 6GB or Radeon RX 5500 XT 8GB and 16 GB of memory. Choose your parts to check your PC against each level.

Windows shows it under Settings, System, About, as “Installed RAM”.

Monster Hunter Wilds system requirements

Monster Hunter Wilds: what its publisher asks for
MinimumRecommended
ProcessorCore i5-10400, Core i3-12100 or Ryzen 5 3600Core i5-10400, Core i3-12100 or Ryzen 5 3600
GraphicsGeForce GTX 1660 6GB or Radeon RX 5500 XT 8GBGeForce RTX 2060 SUPER 8GB or Radeon RX 6600 8GB
Memory16 GB16 GB
Storage75 GB, SSD required75 GB, SSD required
What it gives1080p upscaled from 720p, 30 fps, Lowest settings1080p, 60 fps with frame generation, Medium settings

From the game's Steam page, read on 7 November 2026. Publishers change requirements with updates, so check there before you buy anything. Bottleneck is not connected with the game or its publisher.

Which processors and graphics cards meet it

Of every part in our list, the slowest of each maker that meets each level, where everything faster meets it too.

Parts that meet Monster Hunter Wilds’ requirements
MinimumRecommended
Intel processorsCore i5-10400 and fasterCore i5-10400 and faster
AMD processorsRyzen 5 3600 and fasterRyzen 5 3600 and faster
GeForce graphics cardsGTX 1060 and fasterRTX 2060 SUPER and faster
Radeon graphics cardsRadeon RX 6600 and fasterRadeon RX 6600 and faster
Arc graphics cardsEvery one in our listEvery one in our list
Built-in graphicsNoneNone

Common graphics and Monster Hunter Wilds

Does each meet Monster Hunter Wilds’ requirements?
GraphicsMinimumRecommended
GTX 1650NoNo
GTX 1060YesNo
Radeon RX 580NoNo
RTX 2060YesNo
RTX 3060YesYes
Radeon RX 6600YesYes
RTX 4060YesYes
Radeon RX 7600YesYes
Arc B580YesYes
RTX 5060YesYes
RTX 4070YesYes
RTX 5070YesYes
Iris Xe GraphicsNoNo
Radeon 780MNoNo

Each card links to the power supply it needs. A laptop’s graphics run well below the desktop card of the same name, so a laptop can fall short where the desktop card meets a level.

Check another game

How this is worked out

Each requirement names parts, usually one from each maker, and any of them is enough: your part meets it when it is at least as fast as the slowest part named. Speed is the same figure the bottleneck calculator uses, for games at high settings. Parts the requirements name that are not in our list are placed from published benchmark results, against their nearest relative in the list: Notebookcheck’s Cinebench R15 results for processors and its 3DMark results for graphics cards. A few with no usable results are counted as a part in our list of the same design that they are no faster than, which errs towards saying no. Graphics memory is checked when the publisher asks for an amount; built-in graphics use the PC’s own memory instead.

Meeting the requirements is the start, not the answer

Requirements describe the PC a publisher tested on. How well a game runs on yours also depends on what its parts are really doing: memory below its rated speed, a graphics card held back by heat, a processor that falls behind in busy scenes, a monitor held at 60 Hz. Bottleneck’s game check records a game while you play and says what set the pace, frame by frame: the processor, the graphics card, or a frame cap. It counts the stutters too.

The free version gives each check’s verdict, with no time limit and no account. Pro, $9 once, explains the cause and the fix. Compare the versions