Which cards support what
| Graphics | Upscaling | Frame generation |
|---|---|---|
| GeForce RTX 50 | DLSS 4.5 | DLSS Frame Generation; Multi Frame Generation 3x, 4x, 6x and Dynamic |
| GeForce RTX 40 | DLSS 4.5 | DLSS Frame Generation (one generated frame per rendered frame) |
| GeForce RTX 20 and 30 | DLSS 4.5 | No DLSS frame generation; FSR 3 frame generation in games that offer it |
| GeForce GTX | No DLSS; FSR 3.1 and XeSS | FSR 3 frame generation in some games |
| Radeon RX 9000 | FSR 4 (4.1), with Ray Regeneration | FSR AI frame generation (“Redstone”) |
| Radeon RX 7000 and 6000 | FSR 4.1, in games and drivers that use it | FSR 3 frame generation (not the AI version) |
| Radeon RX 5000 and older | FSR 3.1 | FSR 3 frame generation in some games |
| Intel Arc (cards and built-in) | XeSS | XeSS Frame Generation and XeSS 3 Multi Frame Generation |
Every card can also use FSR 3.1 and XeSS upscaling in games that offer them: both run on graphics of any make. A game has to support each technology, though NVIDIA’s and Intel’s apps can upgrade or switch on some of them in games that already have an older version.
What upscaling and frame generation do
- Upscaling (DLSS Super Resolution, FSR, XeSS) draws each frame at a lower resolution and fills in the detail, so the game runs faster at nearly the same sharpness. The AI versions — DLSS, FSR 4 and XeSS on Arc — are sharper and steadier than the older ones.
- Frame generation adds frames between the ones the game draws. The motion looks smoother, but the game responds no faster than its real frame rate, and slightly later.
- Multi frame generation adds two or more frames for each drawn one: up to five with DLSS 4.5’s 6x mode on RTX 50, up to three with XeSS 3. Dynamic modes add as many as it takes to reach a frame rate you set.
Frame generation: on or off?
On, when the game already runs at about 60 frames a second or more and your monitor can show more: generation then turns a smooth game into a smoother one. Off, or capped lower, when the game runs well below 60 before generation: it looks smoother but feels sluggish, and artefacts show more. In fast competitive games, many players leave it off for the lowest delay. NVIDIA Reflex and AMD Anti-Lag, which games with frame generation switch on, cut much of the added delay.
Check what holds your frame rate back first
Frame generation cannot fix a game held back by something else: a monitor running below its refresh rate, memory below its rated speed, the processor limiting the card, or hardware-accelerated GPU scheduling switched off, which DLSS Frame Generation needs. Hardware GPU scheduling and CPU or GPU bottleneck explain two of them.
Let Bottleneck check the rest.
Bottleneck’s free app checks the settings that hold games back — GPU scheduling, the monitor’s refresh rate, memory, Resizable BAR — and, while you play, records which part set the pace in every frame. No time limit, no account.